|
Post by hydromancerx on Sept 19, 2017 16:31:01 GMT
The "Zombie Loot Extended" by Lars basically negates all the balance I tried to put into Hydrocraft. It gives out items from zombies that were never ment to be so common. Especially items that are suppose to be only craftable. Since we were going low loot this time around it also seems to be counter productive that every zombie is like a little loot crate. Please please remove this mod from the server! All the loot found on them can still be obtain though Hydrocraft but you actually have to work at it to get it. All this mods dose it make it so no one needs to trade with anyone since they can get whatever they need from zombies. Heck they don't even need to craft anything or even loot anywhere. That is way WAY too OP in my opinion.
Note I love new mods in general, but dealing with one that mods my own mod in this way, I have a unique perspective in that I know what I am talking about since I have been trying over the years to balance the mod out myself. And Hydrocraft is not even balanced either but it is slowly trying to get more balanced. Remove This Mod!!
|
|
|
Post by Paul Redeker on Oct 5, 2017 4:02:10 GMT
Removed for Last Stand season
|
|
|
Post by hydromancerx on Apr 30, 2018 8:10:08 GMT
Ok I have no idea why this mod was brought back for the Battle for Bedford season. Especially since I already merged items from this mod into Hydrocraft like you guys wanted. Now having not only Zombie loot extended and Hydrocraft with itesm from zombie loot extended means you will be getting a LOT of those overlap items. Which is even worse than it was before I added it to Hydrocraft. Please do not use this mod with Hydrocraft. As I said before It makes crafting in Hydrocraft pointless since you can just get just about anything from zombies. And since zombies are endless there is no item scarcity. Wasn't that kinda of the point of having loot respawns so rare?
|
|